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indiexpo's News

Posted by indiexpo - May 7th, 2023


During this first semester, besides fixing a few things (such as the Advanced Search, which now has a better design and a new filter for searching games by year), we have finally released a new important feature that we are excited about: Quests!


What are the Quests? How do they work?

We have revolutionized the Events section!

You can go to the event page, "Accept" the mission assigned (which can be to "find an object", "survive as long as possible", "get a certain number of points", etc.), then play the game and receive 100 gems as a reward!


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Many sites similar to ours often organize events/jams for developers. We didn't want to follow this path, which has already been widely used by others (also because in the end, a contest can be organized very well on a forum, social media, or elsewhere). We wanted to focus more on games and players.


The fundamental thing is that the game is playable online. Then just contact the staff (by email or on Discord) to enable the scoring system and create linked missions!

A more effective notification system has not yet been integrated, but every day we are refining and perfecting this feature!


Try to win some missions and let us know what you think!

We are sure that players will love this new gaming experience, where they can accept fun challenges and win gem prizes!


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Posted by indiexpo - March 15th, 2023


Skydancer is an RPG indie game, developed by Uran & Polakko, that stands out from the usual stereotypes of the classic JRPG genre. Set in a dystopian future in post-atomic Japan, the game follows the story of Tatsuke Sanji, a futuristic samurai equipped with a lightsaber and a mecha arm, and Shin Tanaka, a master of a deadly martial art known as "Denryoku jutsu". Together, they must save the world from a cyber-apocalypse and restore order to the chaotic island of Neo Tokyo.One of the most notable features of Skydancer is its innovative use of the directional keys in combat. Players can use these keys to create more powerful combos and deal more damage to enemies in a single turn. This adds an element of strategy to battles and allows for more dynamic and engaging gameplay.


Skydancer also boasts a "chessboard like" level up system, similar to the one seen in Final Fantasy X, which allows players to customize their characters and progress through the game at their own pace. The game also includes a fully custom menu and a tutorial that explains the various gameplay mechanics in detail, such as the protoshell system and the fatality system.

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In terms of language options, Skydancer is available in Italian and English, making it accessible to a wider audience. It was developed using RPG Maker 2003, and the developer's attention to detail is evident in the well-crafted world and characters.

Overall, Skydancer is a unique and engaging RPG that offers a fresh take on the genre. Its futuristic setting and focus on martial arts combat make it a must-play for fans of dystopian futures and fist-fighting action.


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Posted by indiexpo - January 31st, 2023


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Pinterest is a visual discovery platform that allows users to discover and save ideas for a variety of topics, including video games. By using Pinterest to promote your indie game, you can reach a targeted audience of users and new gamers (or other game developers).

There are several ways you can use Pinterest to promote your video game, here are some tips for promoting your indie game on Pinterest:

  1. Create a Pinterest account for your indie game and start by pinning images and videos related to your game. This will help you establish your game's presence on the platform and give people an idea of what your game is all about. For example: "has your game a retrogaming style? Start to pin images and videos about famous retrogames like Sonic, Super Mario or SNES and NES games!"
  2. Use relevant keywords in your pins and boards to help people discover your game. For example, if your game is a puzzle game, you can use keywords like "puzzle game," "indie game," and "brain teaser" in your pins and board titles. If it is in pixel art, you can use keywords like "retro games", "pixel art", "pixel artist", "pixel games", etc.
  3. Collaborate with other Pinterest users who have an interest in indie games. You can share each other's pins, repin content from each other's boards, and even co-create a board together. This will help you reach a wider audience and build relationships with other members of the indie game community.
  4. Utilize Pinterest's promoted pins feature to reach even more people. Promoted pins are pins that you pay to have shown to a targeted audience, and they can be a great way to get your game in front of potential players. Then you can see all the stats about your promoted pins and check what are the next pins to share.
  5. Engage with your audience by responding to comments and messages, and asking for feedback on your game. This will help you build a loyal following and foster a community of fans around your game.

Pinterest can be an effective tool for promoting your video game because it allows you to showcase the visual elements of your game, such as character designs and game environments, in a way that is easy for users to discover and share.

Additionally, Pinterest has a large and engaged user base, making it a potentially valuable platform for reaching new players and building buzz for your game.


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Posted by indiexpo - January 3rd, 2023


... 2022 vs 2021!


indiexpo saw approximately a 20% decrease in users and new users in 2022 compared to the previous year. This means that there were fewer people visiting or signing up for the website in 2022 compared to 2021. One possible reason for this decrease could be the fact that the COVID-19 pandemic led to lockdowns in many parts of the world in 2021, which may have resulted in more people staying at home and spending more time online.

However, despite this decrease, the number of sessions increased by 20%, with more visits to the website in 2022 than in the previous year.


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This suggests that even though the number of users and new users may have decreased, those who did visit the website were returning more frequently.


The average duration of sessions increased by 26%, meaning that users spent more time on the website during each session. This could be a sign that users found the indie games interesting and decided to spend more time browsing it. The bounce rate, or the percentage of users who visit the website and then leave without visiting any other games, decreased by 11%. This means that users showed more interest in the website and browsed more games before leaving.

Direct traffic, or the number of users who type the website's address directly into their browser, increased by 39%. This means that there was an increase in the number of users who visited the website by typing the address directly, likely because they already knew about the website or had heard about it previously. Referral traffic, or the number of users who reached the website by clicking on a link on another website, increased by 43%. This means that there was an increase in the number of users who discovered the website through links on other websites.


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When analyzing the geographic location of indiexpo website players, it is observed that traffic from China decreased by 28%, while traffic from America, India, Germany, and France increased by 12%, 53%, 112%, and 15%, respectively. These data show the website's spread to different parts of the world!


Additionally, the number of online games played increased by 24% in 2022 compared to 2021, and also the games downloaded increased by 35% in 2022!

In terms of analyzing traffic acquired by the Indiexpo website, it is important to mention the sources from which the majority of users come and how these sources have changed over the two years. For example, there has been an increase in direct and referral traffic, while organic search and social network traffic have decreased. By providing more detailed and complete information about the indiexpo website's situation and its performance over time, it is possible to gain a better understanding of the website's progress and identify potential areas for improvement.


Talking about specific games, we can see that games like Kingdom of Pixels 2D MOBA, Towerland, uploaded during the 2022, were the most played during this year. Also Il Viaggio del Saggio, a Rpg Maker game still only in italian, gained a lot of players!


Overall, the data for the indiexpo website in 2022 shows a mix of both positive and negative trends compared to the previous year. While there was a decrease in the number of users and new users and a decrease in organic search and social network traffic, there were also increases in the number of sessions, games per session, average session duration, and direct and referral traffic.


By considering all of these factors and taking into account possible external factors such as the COVID-19 pandemic, it is possible to get a more complete picture of the website's performance and identify opportunities for growth and improvement!


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Posted by indiexpo - December 16th, 2022


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>> Video Link <<


As the end of 2022 approaches, we reflect on a year that started off with a bang but ultimately proved to be a year of transition and experimentation. Despite the challenges we faced, we were able to support several talented developers and even saw the emergence of new, amazing teams, like Red Mountain and their hit game, The Crown of Wu.


Throughout the year, our main focus was on maintaining stability and looking towards the future. And while not everything went smoothly, we learned valuable lessons and made progress towards our goals.


We are grateful to all of the amazing developers who have supported this project. Yor contributions have helped to improve the gaming experience for so many people, and we look forward to continuing to work with you as we tackle the challenges of 2023.

Here's to a new year filled with exciting gaming adventures!


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Posted by indiexpo - September 17th, 2022


I thought about also sharing with you guys a recent marketing experience with 0 funding, mostly because I assume most of us do marketing ourselves so it automatically becomes part of the game development.

So during this post, I want to: 

  • point out the importance of knowing your target audience;
  • the importance of having good promotional material;
  • my personal experience with Facebook groups promotions;
  • some Facebook algorithms.

Ok, let`s start! 


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First-round

I recently remade my Steam thumbnail and what better way to get some promotional material than this?! Also please note that this information is strictly resuming to Facebook groups.

I first posted in pixel art theme groups on Facebook. Why? Because I try to aim for the target audience and what better way than to start on a place where people love pixel art (since the game is also pixel art) and here are the results from day 1:

  1. Pixel art + 35k members = post got 330 likes 30 comments 17 shares​
  2. Pixel Art 29k members = post got 111 likes 25 comments​
  3. Pixel Art Heaven = post got 136 likes and 22 comments​

Results: 1 follower and 20 new wishlist additions.

Conclusion

I am not some high tec guru dark star fapfap button Wizzard master developer, no, I am just like most developers so when I start to see so many like per post I was very excited, normally my posts on those groups get per average 20-30 likes, I was having high expectations for a wishlist so I was a bit disappointed when I saw only 20 new additions. It can also be the fact that some of them already had my game on wishlist since I posted there before from time to time about the game. Anyhow it was a good result and I strongly recommend you make smart posts, for example, I only stated in the post I made these pixel art banners but I did not put any links in the description so people actually asked for a link and only after that I edited and added the link, so try hard not to be a hit&run poster. Also if you want to keep your post up, respond to comments a few days after so that your topic gets bumped up. Please also consider I did not include the private messages received based on this.

Second round

So why haven't I posted in all FB groups the same day?

Because of Facebook algorithms, for example, even though I made the new custom text for all posts, I did have the same 2 pictures uploaded and if facebook sees you post the same comment too many times it will automatically warn you and mark your posts as spam. The second day I decided to target Xcom players because my game is heavily inspired by Xcom, I am not talking just about some art and 1-2 mechanics, no I am talking about the overall game design and the majority of features, heck, my game is basically Xcom in real-time.


And note that I posted same 2 picture but I adapted the text, Here are the results:

  1. XCOM players 4k members = post got 80 likes 50 comments​
  2. XCOM: Enemy Withinposting 400 members = post got 14 likes 3 comments​
  3. Xcom 2 2k members = post got 40 likes 8 comments​

Results: 10 followers and 80 new wishlist additions

Conclusion

Based on pixel art communities results, I was expecting around 8-12 wishlist additions so when I saw the results it was clear for me, I first yelled some mumbo-jumbo spartan DarkStar Sailormoon Voltron lines in a weird language then I realized that even though the pixel groups were A LOT bigger then Xcom ones and that I got more engagement on them then on Xcom ones, the more I get closer to the target audience the bigger the conversion rate is. So I strongly recommend hard research on the target audience before starting marketing. I believe it is the same s**t with wishlist conversion rate into sales, as in if you get wishlists from giveaways and from people who meh or are casuals the conversion rate will be lower, and the more genuine wishlist audience you got the more the conversion rate will grow.

Third round & forth round

At this point, I included both 3 and 4 rounds of Facebook group marketing because the results are non-existent. Round 3 was aiming toward casual gamer groups and round 4 was aiming toward Indie Game developer groups and other small pixel art groups, same promotional picture + adjusted text. Please notice how huge are some groups, how small, and how that factor is truly not important when it comes to smart marketing and knowing your target audience.

Results:

  1. Indie Game Promo IGD 56k members = post got 9 likes 3 comments
  2. ​Retro Indie Pixel Game 9k members = post got 12 likes 1 comment​
  3. RTS game lovers = post got 2 likes

​and other groups not worth mentioning because of results

Conclusion

And for the casual gamer audience, I targeted PC gamer(more than 30k members) group, steam gamers, and so on BUT and it is a strong BUT here, I got 1 or 2 likes per post in these groups, now you are going to say "awww then this is a waste of time I will ignore those groups" and after you say this I will strangle you because you know nothing, Jhon Snow! Why? Some time ago I made TAURONOS game and that game had casual players as the target audience, the thing is that I got good love on this casual player audience group for that game specifically because that was its target audience.
So in conclusion: Know your target audience & do not be a spammer that does hit&run, be smart about it and you will avoid wasting time on promotions that will bring no results. Time is very important. Now I am not saying not to post in Indie game development groups but I am saying do not post in Indie game development groups unless you have too much time.

I will make some more posts during the week in other groups but I estimate the main goal was already achieved.​


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Overall:

  • always make posts in target audience groups otherwise you would just be spamming;
  • adjust the text to each specific group, don`t be lazy or hit&runner, put a bit of soul into your post;
  • respond to all comments, it helps when people see you care and it also gets your post bumped back up;
  • put quality/polished promotional material;
  • have a call to action, either by asking for feedback or support for your wishlist, it is all up to you on what you need;
  • do not post in all groups in a short period of time or Facebook will mark you as a spam post;
  • do not post the exact content on many groups or again, Facebook will mark you as a spam post.

Aditional:

  • I also used ads a few times this year and I must say the conversion rate for Facebook ads is totally not worth it. It brings some traffic but most its from fake accounts.

If you got any suggestions/feedback on what I did wrong please do let me know.


Also please do not think marketing resumes only on Facebook (I am talking now to the newbies, not to the veterans who obviously know this). If you enjoy this post I will try to share my marketing up-to-date experience for all social platforms and marketing-wise related stuff such as email marketing, PR, marketing plan 1 month before release, and others.

I am not perfect and this is just my opinion & personal experience. I originaly posted this topic on TigSource.


- Popa Cristian/16bitnights


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Posted by indiexpo - July 17th, 2022


Hi guys! Recently another games-platform started to mail intimidations, to paralyze our services, supposing several violations.

Luckily we found very good (senior) partners that suggested us what to do. We didn't suspended our website and those "intimidations" were retired.

This 2022 is very crazy!


But probably you are here for the updates...let's start!


Latest Updates:

- you will see your own (last) comment on top in the game-pages commented;

(so you can follow the discussion easily and fastly)

- improved the design of the pages for wide screens;

(We fixed yesterday ther last graphic-bugs, tell us if you see something strange)

- Added Greek language;

(But still not Greek games)

- Added new cards when you level up.


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But the biggest update will come this summer (I hope). It needs a lot of tests but it will make the platform more competitive for players!

Continue to follow and support our social pages! We need your help!


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Posted by indiexpo - May 1st, 2022


Metroidvania is a subgenre of video games that features a combination of mechanics first found in Castlevania: Symphony of the Night and Metroid. This now beloved subgenre had its humble beginnings in the 80s as then unrecognized Japanese developers toiled over the creation of complex levels and truly challenging difficulty. What were initially just elements of a series became systems in a subgenre, disseminating across the ever-expanding world of video game development.

One of the best great indie game of this subgenre were The Last Faith, released few time ago on Steam and Hollow Knight, with a lot of fans and a huge community!

The Last Faith is an exploration-based Metroidvania, action side-scrolling platformer with dark and gothic horror themes at its core. A very professional studio behind this project!

Hollow Knight is a challenging and artful insect-based adventure. As a cute little bug, you go up against deadly creatures and intricate traps. Beneath the fading town of Dirtmouth sleeps a vast, ancient kingdom. Many are drawn beneath the surface, searching for riches, or glory, or answers to old secrets. As the enigmatic Knight, you’ll traverse the depths, unravel its mysteries and conquer its evils. Developed by Team Cherry.

But now we can see 5 metroidvania indie games to follow, discover and download on indiexpo if you loved The Last Faith and Hollow Knight!

1. The Crown Stones: Mirrah

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The Crown Stones: Mirrah is a Metroidvania with RPG / Action / Horror and Adventure elements that will show the world of the dead like never seen before, a game full of secrets and puzzles that becomes more difficult and darker and has as main inspiration the game Castlevania and Dark Souls.

Developed by Frater Studio


GamePage and Download


2. Witchcrafter: Empire Legends


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One of the most played game on indiexpo! Witchcrafters are skilled sorcerers able to control four elements: fire 🔥, air 🌪️, water 💧, earth ⛰️

With character progression you can master also derivatives: electricity ⚡, ice ❄️, flora🌱, lava🌋.

Your choices impacts the branching story, political situation and relations between a cast of distinguishable characters. Estel will evolve from a young, stubborn kid to a mature, but distrustful witchcrafter.

Estel can reach any ledge. Get advantage of the smooth platforming movement and your unique skills. Explore secret caves and sanctuaries, dense forests and wilderness, visit villages and towns.

Witchcrafter's intent is to become a systemic game - with 🔥 fire propagation, 💧 water simulation, physics based dynamics and even terraforming. Decorative elements, flora and enemies should all react to player's actions.

It's a platformer with metroidvania and RPG elements, heavily based on elemental magic spells and unique abilities allowing to reach locked places. It is a story rich adventure with a lot of branching dialogues and difficult decisions to make.

Developed by Pawel Jarosz


GamePage and Play Online


3. Skelethrone


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Recently uploaded and also on Kickstarter. Skelethrone is a action RPG with metroidvania elements and soul-mechanics. Game that combines the skilled combat of a souls-like game with a profound and evocative narrative storyline.

A great adventure inspired by writer Michael John Moorcock, consisting of non-linear levels. It is in English and Russian.

Developed by 70' Strike Studio


GamePage and Download


4. Nightkeep


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Nightkeep is a 2D metroidvania-like platformer with RPG elements set in a fictional medieval fantasy world, accompanied by an original story.

Developed by PixelABCD


GamePage and Download


5. Inmortis


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Face corruption and insanity through a ruined world ruled by twisted Gods where every fight will be a challenge. It started few time ago also a kickstarter campaign.

Developed by Pecking Crow Studio


GamePage and Download


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Posted by indiexpo - March 6th, 2022


We didn't think the filter would work so well!


Throughout November and December we reintroduced a feature (redesigned): filters per games.


We strive to work towards site simplifications, and creating a minimalist design.


We included features to promote smoother user operations. This resulted with positive user feedback.


This is incredible!

We will continue to work and improve this function!


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Other recent news:

  • Fixed a bug that would send you an email notification about your comments
  • added the Greek language to the site
  • translated the email notifications

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Posted by indiexpo - February 3rd, 2022


When things go well, no one ever thinks that it could all go wrong...


2021 had just ended, with the team on Discord, we were discussing how this year we had obtained more subscribers and views than the previous year. There were talks of new features being added, improvements being made and how they can impact the site in 2022.


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Everything was going smoothly, and we did not suspect that the unexpected was just around the corner. The first days of January the site began to have problems. The server appeared unreachable, and the site is inaccessible. We start the "standard maneuvers" and after a couple of postponements, everything was back to working.

Two days pass and the site is down again. No changes had recently been applied to Indiexpo, which made it difficult to understand what was going wrong. However, this made us understand that the problem was at the server level and not at the code level.

The "standard maneuvers" didn't help this time, so we were lucky enough to have the site programmer come to the rescue. He finds a strange connection between the site and the server. He doesn't quite understand what's going on, but he finds a way to recalibrate some settings and the site is back up and running.


But after a day the site is down again, and the error seems even more serious.


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Chat started to think that the site is closing. We received emails and reports of users who were unable to access the site for days. Talks on social media had everyone guessing to what was happening on the website.

We contacted the service that sold us the server. They reassured us by saying that the problem does not depend on them, and that they do not detect problems, but the site is still down. This time it cannot stay up for a few minutes without crashing, and the programmer no longer knows how to address the faults. This was seemingly impossible.

The service staff who sold us the server propose a hardware replacement. Components that should improve the performance will be presented and replaced.

We accepted and waited anxiously.


Then the news...


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We are contacted again, and we are told that during the replacement of the various components, the hard drive with all the games and data appeared to be damaged.

We immediately check the backup, and we realize that it is not up to date at all and the material that we could lose would be substantial. So understandably, it resulted in the closure of the site.

The programmer explains that if the hard drive still turns, maybe we will be able to recover some files. If it does not turn, we should go to a specialized centre to try to recover the data. However, the latter option would be very expensive, risky, and extremely difficult.

It was agreed that the work would be carried out in two attempts.


The first attempt is made.

It fails...


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This 12-year long work could all end. The beginning of 2022 can mark the end of a site that is now part of our daily life.

We begin to contact a specialized centre (with exorbitant costs) and we begin to think if we should start over (impossible) or change the site entirely. We were totally disoriented and helpless.


The second attempt begins.

Success! All games and data are recovered!


The site is put back online, the backup restored and enhanced.

indiexpo still lives!


Thanks guys for being close and supporting us!

We are back to stay!

Let's do it!


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